It was the ’80s and a year later, “Valve” would be a thing of beauty on the internet.
A computer-generated sci-fi adventure game for kids and teens.
A TV show about the titular Valve company.
A Netflix series.
A video game.
The Valve mascot would play a role in almost every single one of them.
And while the company was making it big in video games and computer hardware, it was also creating something new for the big screen.
“Valve had never been on the big-screen before,” says Matt Wilson, who was an assistant producer on the series.
“And I think they thought, well, maybe this is the next big thing.
It was this big, ambitious project that they were building, and it’s like a big-budget film.
They were looking for the next thing.
And they wanted to make a show that was very, very different from what they were doing in movies.
And so they wanted the big, big, beautiful thing, and they wanted it to be a television series.
So the first thing we did was we brought in the production designer and the art director, and we said, ‘We need a production designer to be on this show.’
And they were like, ‘What the fuck is this?
What are you talking about?’
And I said, “Well, we need someone who is going to do this show, and you know, do what they’re doing on television.”
The first two episodes of “Valvrave the Vast” were shot in the early ’90s, but Wilson says the show would eventually take advantage of the big budget and the technology at its disposal.
And I think that we got away from the CG approach that had been so successful on TV for so long, and that was kind of how it started out. “
There were lots of new models we could use, and new lighting, and so on.
You try to stay true to that spirit.””
I think that’s how it’s always been.
You try to stay true to that spirit.”
And in the series’ first season it would feature some of the biggest names in video game design.
Valve would play host to some of gaming’s biggest stars, including former Valve employees, as well as Hollywood bigwigs like Alan Horn, who would play the titanic protagonist.
“We’re not trying to create some kind of celebrity-based gaming show, but just a show where a big group of people work together to create something,” Wilson says.
Wilson says he remembers playing “Valverve” for the first time when it first came out on PlayStation.
He says he was excited by its big-picture design, and his favorite moments were the one-on-one fights between the two titans, as they dueled in an arena that was literally filled with lava.
“It’s a huge fight,” Wilson recalls.
“But I really love the fact that the fight was really animated.
You could actually see the damage on the screen.”
Wilson also recalls some of Valve’s earliest gaming experiments, including a time when he was working at Nintendo in the ’70s.
“They were experimenting with 3D glasses, and people were wearing them all over the place.
And one day they decided to do the same thing with a videogame, and what we saw was a lot of amazing graphics,” he says.
“When we showed them the game to Nintendo they were blown away.
They thought, ‘That’s incredible!’
But at that time they didn’t have much of a budget.
They just had a couple of friends who worked at Nintendo and they bought a bunch of these glasses and set them up, and then they went to work.
So we’re not saying that it was the most expensive thing in the world, but it was definitely a lot more than you’d see now.”
Wilson says it wasn’t until they began to experiment with Valve that they started to see what was possible in 3D.
“The first time we went to see one of the first Valve games, it just blew my mind,” he recalls.
He remembers standing in the dark at home, trying to look around and seeing “this massive, dark, empty room.
And the lights were on and there was a giant, glowing machine on top of it.”
And when they went back to work on “Valor” Wilson says he wasn’t sure what he wanted to do with his life.
“At that point in time, I was sort of trying to figure out what I wanted to be doing.
And then I started to think about it.
I thought, OK, this could be a great career.
But I wanted something to make me feel good.
So I decided